Heal On: Mental Health App
With the aim of expanding the reach of mental health promotion and services via digital and accessible platforms, Y4MH conceived a mobile application.
This innovative initiative was presented to incubator programs such as the 1st Asia Pacific Youth Exchange Online & Global Social Innovation Idea Competition and Youth Social Innovation Lab 2020.
Role in Project
As the Lead Product Designer, my role involved designing the branding and developing wireframe mock-ups to illustrate the features of the mobile application. I ensured that the design seamlessly aligned with the overarching goal of enhancing mental health accessibility and awareness.
Tools Used: Figma, Adobe Photoshop, Adobe Illustrator
While we did not secure any grants from these competitions, I gained valuable insights and acquired additional skills in areas such as issue analysis, user-experience mapping, and solution conceptualization. This experience has motivated me to explore further projects, expanding my knowledge in design thinking and UX/UI design.